The Asset Library is where you all the media you will use in your campaigns are stored.
Assets are media that you can schedule to run in your Digital Signage and Audio Announcements campaigns.
Currently supported asset types are images, video, audio files, embedded web pages, social media feeds, and text. Your available asset types may be restricted based on your subscription.
Audio and Video files have Durations based on how long they play for, other Asset types let you set the duration manually.
Note that on-screen assets like videos and images will only play on screens that match their orientation - so for example horizontally oriented images will only play on horizontal screens. If you have both horizontal and vertical screens, you can include different versions of the same asset in those different orientations and the correct one will always play on the correct screen.
Uploading and creating assets
You can add assets at any time by clicking the blue "Add New Assets" button at the top right of the Library.
First, you'll select an asset type
Selecting the type will launch either an upload dialogue or a configuration dialogue, depending on the asset type.
Selecting a single asset to upload will launch the asset editor, with the option to Save and complete the upload. Exiting this screen without saving will result in the asset not being added.
Make sure you select the correct orientation for your asset - it cannot be changed once the upload is complete! Assets will only play on screens that match their orientation.
From this editor you can easily name your asset, control the orientation, limit when it will be available to schedule, add it to a campaign, or even create a new campaign with just this single asset.
For uploaded asset types (video, images, and audio) you can easily upload multiple assets at once, including assets of different types. Selecting more than one file will automatically launch the bulk uploader.
Once your uploads are complete, your new assets may take a few moments to process and become available.
Limiting Asset availability
Within large organizations it is common to have different people in charge of creating assets and scheduling campaigns. By limiting an Assets availability you can ensure that that specific asset will only show within a specific date range - even if it’s added to a campaign that includes other dates.
Date limiting is available in the Group version of the Marketing tools for all Asset types. It can be set from the asset editing modal.
Once the upload is complete, you can launch the Asset editor at any time by clicking on the Asset's thumbnail.
Configuring a Text Asset
The Text asset editor lets you preview your assets in real time as you add text and select options. Note that we will automatically incorporate your logo into text promotions
Configuring a Web Asset
The web asset type lets you embed a webpage into your digital signage. Make sure you are using an https:// address, select the Campaign or Campaigns you want it added to, and check the live preview to make sure everything will display correctly.
Once you’re happy with it you can save and deploy immediately.
Adding Assets to a Campaign
Once your Assets are configured and ready to go, you can select them in the Asset Library and bulk options will appear at the top of the library UI
You can use these bulk options to easily add assets to a campaign, remove them from a campaign, or delete them entirely. Be aware that deleting an asset removes it entirely from the Rockbot system and it will no longer be available.
Once you have selected the set of Assets you want, you can either add them to an existing campaign or create a new one. Creating a new Campaign using the bulk action here will allow you to select a name for your new campaign and then automatically launch the Campaign Builder.
Navigating your Asset Library
To more easily find the set of assets you want to add, you have a few options.
The Search bar will search both asset names and the names of the campaigns that assets are part of.
You can also filter your library based on asset type
Note that Image and Video Assets will only play on Displays that have the same Orientation as the asset. That means if your deployment has a mix of both Portrait and Landscape displays, it is advisable to include both Landscape and Portrait versions of Image and Video Assets if you want them to display everywhere.